Bibliomecha
Map Overview

Map Overview

Player loop consists of picking up from the order retrieval section -> moving between different library wings -> delivering books to the optimal delivery portal

Player loop consists of picking up from the order retrieval section -> moving between different library wings -> delivering books to the optimal delivery portal

Each library wing was denoted with alchemy symbols indicating each element in the environment to guide the player

Each library wing was denoted with alchemy symbols indicating each element in the environment to guide the player

Earth section

Earth section

Air section

Air section

Fire section

Fire section

Bibliomecha

The team and I created a vertical slice of Bibliomecha, a VR game about fulfilling library orders. On this project I was product owner alongside my development responsibilities. Some of my contributions were the distance grab mechanics, player hand model, portal shader, creating builds and more!

Meet the team:
Kano Magpuri - Design Lead
Josh Kolkin - Art Lead
Cate Boddy - Tech Lead
Amber Armistead
Spencer Ritchey
Ian Arnoldy
Anastasia Baranova
Christopher Ryan Klug-Price
Kushal Nataraja Savitha
Osgir Voice-over: Brady Alexander Marchak

More artwork