Last summer I had the experience of interning with YesWeAreMad and worked with MadLabs to create this gallery. I was provided assets by the team and brought them into UE4. There, I ran into some complications with the VRPawn preventing consistent teleportation. I made a new system that was reliant upon predicting projectile path which didn't need to rely on navmesh. I learned so much working with the team and was able to better develop my communication skills and to create content in their production pipeline.